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A Network Application Case Study

Internet Gaming Service


Eureka!'s staff has been involved in the development of reliable, scalable, object oriented network applications. In one undertaking, started August 1995, our team was asked to take a major role in the design and implementation of an internet multi-player game service for a newly formed company, Total Entertainment Network. We were given the task of implementing a core component of their service:
  &midot; authentication of users and services,
  &midot; session establishment between users and services with load balancing, and
  &midot; track all user movements for billing purposes.

We designed this application as a multi-process, multi-threaded system. It was implemented  using C++ on Solaris 2.5. The application was developed in a manner that would facilitate
  &midot; low latency connections,
  &midot; easy scalability with increasing number of users,
  &midot; ease of monitoring and support,
  &midot; and easy extensibility for new services.

The system could run on a single host or across multiple hosts with a single host system designed to handle up to 10,000 concurrent gamers. Additional hosts could be added to support an increase in user load. Each new host would synchronize with the existing ones immediately upon startup. Redundancy was achieved by running additional hosts to pick up the user load immediately upon a failure.

Some of the technologies used to create this system included POSIX threads, STL, and Sockets. In addition, a test suite was created to help both us and the developers at TEN  to validate full system functionality.

TEN's online game service was launched on time with all promised functionality. The company quickly became the market and technology leader in online multi-player gaming. They have already licensed their state-of-the-art, client-server based technology in two other countries, and are pursuing more international licensing agreements. The application remains the foundation software for TEN's network and has provided 24 hour seven days per week internet gaming since the 1996 launch.
















			
Areas of Expertise

Digital Television
Programming


Java Technology

Network Applications
and E-Commerce


Embedded Systems
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